GPUWatch 1.0 & 1.5 Userguide



Introduction

GPUWatch is a tool for observing GPU activity in your application. GPUWatch is made for developers who use Samsung devices to get GPU related information with the least effort. Detailed information is overlaid onto the screen in real-time. And it is very simple to enable - no PC required.

In the mobile world, the key to a great user experience is performance with efficiency. Efficient applications have low power requirements which both improves battery life and keeps the device temperature in a comfortable range. Developers aim to achieve not only higher performance but also better efficiency through optimization. To reach these goals it is necessary to measure the current status which is the job of a profiling tool, like GPUWatch. GPUWatch gives information about GPU work, resource allocation, processor status and more so that developers can get clues about bottlenecks and the best ways to fix them. Then they can finally get the desired performance. Also, they can evaluate the application in many different environments.

You can utilize GPUWatch in lots of different ways. It’s up to you what you will do using this easily accessible and informative tool.




Supported Devices


Device
Android P
GPUWatch v1.0

Android Q
GPUWatch v1.5

Galaxy S9
series

△*
Galaxy S10 series
Galaxy S20 series
Galaxy Note9 series △*
Galaxy Note10 series
Galaxy Note20 series
Galaxy Fold
Galaxy Z Flip
Galaxy Z Fold2

△Only devices launched in Europe and Korea.



How To Use


You can easily turn on the GPUWatch overlay for your application:


  • Setting → Developer Options → GPUWatch On
  • Select the App to profile
  • Select Rendering API
  • Launch the App

If nothing is shown, check whether both application name and rendering API are set correctly.




Functionality

Each metric is calculated from values measured over 120ms. The icon ★ marks funtionality that is supported from v1.5 onwards.

FPS

Metric

Description

Cur Average FPS during recent 120ms
Med★ Median value among all measured FPS since launch
When we put FPSs in line in a ascending order, the value at the center is median.
Median FPS is calculated as a value rounded to one decimal place.

How to calculate
30 31 38 32 29 35 → 29 30 31 32 35 38
sort → The median is 31.5(average(31,32))

Stb★ TotalFPS to StableFPS ratio as a percentage
StableFPS : MedianFps +- MedianFps x 0.2

GPU,CPU Usage

Metric

Description

CPU
(Total Usage)

CPU working time against total time (working time + idle time) considering load over all CPU cores.
CPU★
(Current Usage)

CPU time of this process including both user time and kernel time.
(This is the default instead of 'CPU Total Usage' since v1.5)

GPU Proportion of working cycles against total cycles of GPU.

GPU Activity

Frames are captured at a regular time interval. If you want to capture manually, press the Volume Down key.


Metric

Description

Thumbnail Thumbnail of rendered image.
Scene Info Frame number since launching and draw time for the frame.
Renderpass
Timeline

Proportion of working cycles against total cycles of GPU.
This graph draws a box for each renderpass with a size proportional to the draw time for the renderpass in the current frame.
Each renderpass is separated with a transparent border. For short renderpasses the index is hidden and the area is shown as a lighter color without border. If many renderpasses exist, graphs are animated with marquee effect.

About index (x,y,z) of graph,
x means renderpass index (this may not be exactly matched with FBO id.)
y means the count of glDrawCall (glDrawArrays, glDrawElements, glClear for GLES, vkCmdDrawXXX for Vulkan)
z means count of vertices

Vertex
/Fragment
Activity

This graph draws the vertex and fragment workload of each renderpass.
The y-axis shows the proportion of the vertex or fragment cycles used compared to the total cycles available.
The x-axis matches the “Renderpass Timeline” graph above, which means that the corresponding area of the activity graph with each renderpass of the timeline graph represents the workload of that renderpass.



Configure layout

You can configure layout details including colors and visibility for each widget through the "Widget Settings" submenu of "GPUWatch".



Revision History

Revision Date Description
1.0 May 2020 Initial release